Glossary of Terms

Auxilliary Mushroom: A power-up mushroom ejected from a block in the playing arena.

Auxilliary POW: An extra POW that is spawned after hitting a block in the play area. Will only occur if the original POW has been depleted.

Bump: To hit from below the brick that a player is standing upon, thus causing a temporary delay in that player's controller response time.

Enemy: A computer controlled character.

Field Advantage: A strategic term assigned to one player or less at any given instant during play. It is awarded to the player on or nearest to the first tier underneath the top tier.

FINAL: The ninth match of a star.

Limbo: To keep your opponent 'in limbo' is to render him or her helpless for an extended period of time, usually brought on by repeatedly jump-punching the brick that they stand on. However, one can also jump-punch an opponent while he or she is in mid-jump or (in special cases) jump upon an opponents head to bring about this effect.

Loss of Stature: To regress from the powered-up "big" status to the "small" status. Brought on by direct physical contact with an enemy.

Mystery Mushroom: A power-up mushroom with an enigmatic solid red cap and white question mark inscription. See Power-Up notes for more information.

Sniping: To successfully launch a shell at an opponent with the explicit intent to power-down or kill. Usually used in the context of an unexpected death, e.g. "He sniped me with a shell from across the screen."

Sprinting Turtle: 1) A turtle that runs faster than normal. 2) A verbal acknowledgement of said turtle upon first sight, e.g. "Sprinting Turtle!"

Star: One match of mario battle, consisting of no fewer than five and no more than nine rounds of play, e.g. "Play a star with me?"

Stink Eye, The: A callous sideways glance between opponents between rounds of play.

Strong-Arm: When large, to physically push a smaller opponent around. Usually used as an offensive move but can be used to block opponent's path to a power-up or other bonus item.

Index of Enemies


Spikey Guy: Slow. Your best bet for an easy coin.


Crab: Deceptive. Requires two hits to overturn (hitting him once only makes him angry.)


Fly: Difficult to overturn, but easy enough to dodge. Watch out for this one's super mode.


Turtle: Useful, but does not yield coins.